Some places I've worked for
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Before we begin discussing about this project, my purpose as a Product Designer was to contribute to improve the efficiency in Brazil’s Unified Health System (Sistema Único de Saúde or SUS) by providing a unified and accessible platform for quick access to health information, scheduling clinical procedures, and maintaining medical records for all Brazilians. This project went through various phases, and throughout this article, I will specifically address the construction phase of the Conecte SUS Super-App. This phase received contributions from various individuals in different fields, and I am very grateful for the contribution of each person who was part of the team.
The main goal of the Super-App was to make the existing application more accessible for every Brazilian citizen, simplified, and scalable for potential new functionalities without compromising usability, and to update it with the latest technological innovations.
Some feedbacks about the existing application was the primary motivator for this initiative, as we had an average rating of 2.2 out of 5 in mobile app stores. Considering the notoriety of the application, there were already reports about usability of Conecte SUS on the news.
Alongside this motivator, I structured a quantitative research study to segment the main needs and complaints of users during the application usage. The results were quite diverse, but based on the project’s objective, the main identified needs were: Lack of linearity in the user journey, Terms that were difficult to comprehend, and the instability of the application.
I also compared the current application with existing public health apps to identify gaps and opportunities, such as apps from state governments and the UK’s NHS. This benchmarking resulted in opportunities like tracking a healthy diet, pregnancy monitoring routines, and scheduling blood donations through the application.
Due to being a high-impact project, ideation needed to be thorough and validated by various medical areas and subsequently with users. Initially, to obtain a mapping of the current application, a heuristic analysis of the current app was conducted to map and understand all the flawed flows in the current version.
With all the flows mapped, I gathered data from quantitative research to assist in creating the persona, segmenting the audiences and adding their respective attributes and characteristics. The challenge at this stage was to encompass as many Brazilians as possible, who are potential Conecte SUS users, meaning representing 220 million users in 3 or 4 personas.
Conecte SUS is a collaborative application involving various areas of the Ministry of Health. Therefore, for some areas, it was necessary to conduct rounds of design sprints to assist in ideation and functionality testing.
With the concepts validated by the Stakeholders team and the medical experts from the Ministry of Health, I proceeded to create wireframes to conceptualize and bring to life all the discussed ideas. The wireframes went through various stages until the design of a wireframe to be tested with real users. The tests were conducted using a mobile phone running the prototype on Figma with the assistance of individuals in health units, shopping centers, etc.
Based on the challenges and successes identified in the user tests, we began the prototyping of the final interface for the Connect SUS Super App. The design started with mapping all areas and the user journey to address the issue of flow continuity throughout the user experience.
And then, I began creating visual tokens for documentation of colors and contrasts, typography, and iconography to facilitate the hand-off to developers. The process involved methodologies and software, including tests with artificial intelligence that enhance user accessibility, such as contrast tests, inclusive and self-explanatory iconography, and easily readable typography.
As the next step, the basic components of an interface were defined, creating a visual pattern to be replicated throughout the design process and utilizing all the component resources available in Figma to ease future maintenance and serve as a guide for developers’ understanding.
With the basic components created, I proceeded to design screens that would be replicated throughout the process, such as pop-ups, text components, button groups, and handed over to developers. This also contributed to the standardization of visual elements.
With the entire pre-Design System in place, the design of the app screens became more streamlined. It was planned to develop one functionality at a time, and as soon as it was ready, it was immediately validated by the stakeholders responsible for decision-making. Over a period of 3 months, the Figma prototype was completed and validated with the respective areas.
This project was a creation for the first Santander’s Hackathon, the main theme was to create a solution beyond banking. The business of ‘Chama Gamer’ is to provide the gaming community a financial app to gather every need of the user. The main feature is the ‘gaming store’, placed on the navbar’s center that is a assembly of almost every brazilian tech store and the method of payment consists on points, rewarded by credit payment.
The main challenge was to create a solution ‘beyond banking’ in 48 hours. The first moment was the formation of the team, so the “Unidos do Café” was composed by 2 Business people, 2 Developers and me as a Designer. To discover the problem to be solved we made a CSD matrix and decided to follow with a gaming solution. In order to provide the best solution for gamers, the cardsorting framework was used and the main application functions was defined.
Defined the solution, the next step was the creation of persona to have a better empathy of the users. A quantitative research showed that the users has an average age between 18-28 years. The sponsor of the hackathon was Santander, and they already had a Design System called “Flame”, so prototyping became more easier. On the last 24 hours, we strive to create the prototype starting from the homescreen.
At the end, we started a round of testing with some possible users to have a feedback about the usability. The results were good, but some users missed functionalities that others bank already have. Due to the time remaining, we hadn’t the opportunity to improve any new feature. We presented a pitch about the Gaming Wallet and became finalists of the hackathon.
Hotmart is probably the biggest platform of Education and Entrepreneurship of Brazil, and by knowledge we can change the world. For this project, my role was to build a dashboard for the seller user. The challenge was to create a complete dashboard but not big enough to fill all the screen, the data presented is the result of artificial intelligence who collects numbers and tendences, providing and showing insights for the seller sells more.
Biud is a marketing company based on artificial intelligence, analysing data from buyers of any store. The main business is to collect buyers data tendences to provide the owner of the store the best experience, showing insights and how to improve it’s sells. This part of the system is the admins system, based on creating campaigns and analysing data of sells. My role and challenge on this project is to provide the most valuable data for users, and the best experience of use on the app, being careful to not predict a rush and busy experience.
linkfor is an intelligent platform that offers exclusive development teams for companies and organizations that want to build their digital products. In it, I worked as a Designer, building the platform and testing the user journey.
Until the final product, the biggest challenge was in how other versions were created, following the fluidity of the Startup concept, which has been developing and adapting throughout its history. Real tests were done, evaluating the complete user reaction based on the end user of the product.
Yousell is an agile real estate sales platform, seeking practicality and economy in the sale of real estate. Your product was built in such a way as to be easily accessible to your target audience. The challenge proposed was to innovate the branch, without following trends of similar products.
As it is a Startup in development, its proposal was adapted throughout the project and the product followed in the same direction, always aiming at the best user experience and its recurrence on the platform.
I have 5 years of experience with Product Design. My professional career began in 2015 when I completed the Computer Graphics course at SAGA and entered the field of Graphic Design. Following my passion for motorsport, in 2016 I’ve joined UnB for Automotive Engineering and have been studying since then. During graduation, in parallel, I was building my career as a graphic designer and I was recruited as an Interface Designer for the startup Linkfor and started developing myself in the area by pursuing a graduation in Product Design at UDF.
I have the ability to work both UI and UX areas as a Product Designer and over the years I have actively participated in the Discovery and Delivery phases of the projects I’ve worked on. I’m specialized in Design Sprint and Design System and my main project participation was Conecte SUS. There I was responsible from the first version of the COVID-19 vaccination portfolio to the current version. When I joined the project, we had 3 million users and a 1.9 rating in stores, today there are 36 million users and a 4.2 rating. Conecte SUS has become the most downloaded health app in the world today.